Upcoming (no guarantee:D) Multicheat Features List

Teleport to Enemy & God Mode There are actually two more features I tried adding (at least as POCs) to my first CSGO cheat, Jerry’s fart stinks–Teleport to Enemy and God Mode. First approach I just tried overwriting the values directly at the memory addresses. Unsurprisingly, it failed because of server-side desync. Second approach I figured, since functions like EndScene() tun every frame and keep things synced, maybe I could call a similar function every cycle after tweaking it with a trampoline hook. ...

July 29, 2025 · 2 min · Julie Oh

Jerry's fart stinks

I’ll be going over my first CSGO multicheat. At the time of writing, I’m not even sure what I’ll end up talking about here, oops. TLDR Author: Julie Oh Product: CSGO multicheat Product Name: Jerry’s fart stinks Features: Features This probably reads more like a product label than a TLDR. Eh whatever, my super genius readers will still get it. A bit of background I’ve always enjoyed messing around CSGO and other FPS games, writing mini cheats like flyhack, godmode, aimbot–you name it. One day, I figured it was time to lock in and build a full-on multicheat. (If you are wondering what made me, feel free to DM me–especially dear recruiters:D) Anyways, this is the final product. Not “final” as in the last cheat I’ll ever write, but the polished version of my first full CSGO multicheat release. ...

July 25, 2025 · 5 min · Julie Oh

xXESPXx

This post is more about how I injected my ESP into the game screen–not how I actually drew stuff. For drawing, I just used existing D3D9 functions. Here’s my acrostic for y’all E. nemies glowing like neon signs, can’t miss ’em now S. eeing them through walls feels almost unfair P. erfect Visibility, whether they like it or not Ahahaha, how was it? Pretty solid, no? How did you like chatgpt’smy fabulous ESP acrostic? ...

June 13, 2025 · 3 min · Julie Oh

Aimbot was so easy to make guys

This post is more about how I used the TraceRay function for my aimbot, not so much about how I calculated angles. TLDR I used TraceRay from IEngineTrace to check if enemies were visible before activating my aimbot. In detail, I found the interface via CreateInterface("EngineTraceClient004"), set up a ray from my eye to their head, and checked the trace result. Aimbot Simple, it aims for you! For mine, I just grab the closest enemy and snap my view angle to their head. ...

May 30, 2025 · 4 min · Julie Oh

Finding the missing manager

I’ll be talking about a part I was stuck at when I was writing a CS:GO glowhack. TLDR For a glowhack, you’ll need access to the GlowObjectManager. If you cannot find it with an offset dumper and need to locate it manually like I did, you should start by looking at functions like RenderGlowEffects or DoPostScreenSpaceEffects using the keyword “EntityGlowEffects”. By analyzing the assemly and setting breakpoints at either function, you can trace and find the address of GlowObjectManager (in my case, it was at client.dll + 0x535fcb8). ...

May 26, 2025 · 6 min · Julie Oh